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- /* bounce.h */
- /* some settings for the game */
- #define BLANK ' '
- #define DFL_SYMBOL 'o'
- #define TOP_ROW 5
- #define BOT_ROW 20
- #define LEFT_EDGE 10
- #define RIGHT_EDGE 70
- #define X_INIT 10 /* starting col */
- #define Y_INIT 10 /* starting row */
- #define TICKS_PER_SEC 50 /* affects speed */
- #define X_TTM 5
- #define Y_TTM 8
- /** the ping pong ball **/
- struct ppball {
- int y_pos, x_pos,
- y_ttm, x_ttm,
- y_ttg, x_ttg,
- y_dir, x_dir;
- char symbol ;
- } ;
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